$ glmark2
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1050/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 450.102.04
=======================================================
[build] use-vbo=false: FPS: 8204 FrameTime: 0.122 ms
[build] use-vbo=true: FPS: 11611 FrameTime: 0.086 ms
[texture] texture-filter=nearest: FPS: 10771 FrameTime: 0.093 ms
[texture] texture-filter=linear: FPS: 10549 FrameTime: 0.095 ms
[texture] texture-filter=mipmap: FPS: 10906 FrameTime: 0.092 ms
[shading] shading=gouraud: FPS: 10237 FrameTime: 0.098 ms
[shading] shading=blinn-phong-inf: FPS: 10273 FrameTime: 0.097 ms
[shading] shading=phong: FPS: 8784 FrameTime: 0.114 ms
[shading] shading=cel: FPS: 8695 FrameTime: 0.115 ms
[bump] bump-render=high-poly: FPS: 6636 FrameTime: 0.151 ms
[bump] bump-render=normals: FPS: 11833 FrameTime: 0.085 ms
[bump] bump-render=height: FPS: 11748 FrameTime: 0.085 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4529 FrameTime: 0.221 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2752 FrameTime:
0.363 ms
[pulsar] light=false:quads=5:texture=false: FPS: 11204 FrameTime: 0.089 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
FPS: 3638 FrameTime: 0.275 ms
[desktop] effect=shadow:windows=4: FPS: 6289 FrameTime: 0.159 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 2104 FrameTime: 0.475 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 2425 FrameTime: 0.412 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 1954 FrameTime: 0.512 ms
[ideas] speed=duration: FPS: 9413 FrameTime: 0.106 ms
[jellyfish] <default>: FPS: 6854 FrameTime: 0.146 ms
[terrain] <default>: FPS: 791 FrameTime: 1.264 ms
[shadow] <default>: FPS: 6906 FrameTime: 0.145 ms
[refract] <default>: FPS: 2258 FrameTime: 0.443 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 11293 FrameTime:
0.089 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 10527 FrameTime:
0.095 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 11246 FrameTime:
0.089 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 11267
FrameTime: 0.089 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 10368
FrameTime: 0.096 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 11014
FrameTime: 0.091 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS:
10857 FrameTime: 0.092 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 12137
FrameTime: 0.082 ms
=======================================================
glmark2 Score: 8184
=======================================================
On 2021-01-21 10:31 a.m., Richard Guy Briggs wrote:
On 2021-01-21 07:43, Ian! D. Allen wrote:
On Thu, Jan 21, 2021 at 07:22:57AM -0500, Nicholas Savage wrote:
I have a Phenom II X4 955 still and I am still reasonably happy with it and haven't really considered upgrading (aside from seeing new shiny things), although I have a newer graphics card. I have a Radeon HD 6850 which google seems to suggest is a big upgrade over your FirePro. Maybe consider upgrading your graphics card to something more "recent"? You could probably get something off of Kijiji for a decent price that would save buying a whole new machine.
What do you (and other people) get for a final score from glmark2 ?
I think my FirePro glmark2 score of 173 is the big problem, and perhaps
most any modern video card can do much better than that. Maybe I can
even find one that is passive-cooled and doesn't need a noisy fan.
I really do want the faster M2 and faster SATA and USB3, and more memory,
so just a video card upgrade won't give me everything I want. After 10
years, I think it's time for a new machine!
# glmark2
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD RV620 (DRM 2.50.0 / 5.4.0-62-generic, LLVM 11.0.0)
GL_VERSION: 3.0 Mesa 20.2.6
=======================================================
[build] use-vbo=false: FPS: 258 FrameTime: 3.876 ms
[build] use-vbo=true: FPS: 251 FrameTime: 3.984 ms
[texture] texture-filter=nearest: FPS: 210 FrameTime: 4.762 ms
[texture] texture-filter=linear: FPS: 207 FrameTime: 4.831 ms
[texture] texture-filter=mipmap: FPS: 211 FrameTime: 4.739 ms
[shading] shading=gouraud: FPS: 211 FrameTime: 4.739 ms
[shading] shading=blinn-phong-inf: FPS: 211 FrameTime: 4.739 ms
[shading] shading=phong: FPS: 206 FrameTime: 4.854 ms
[shading] shading=cel: FPS: 200 FrameTime: 5.000 ms
[bump] bump-render=high-poly: FPS: 173 FrameTime: 5.780 ms
[bump] bump-render=normals: FPS: 248 FrameTime: 4.032 ms
[bump] bump-render=height: FPS: 234 FrameTime: 4.274 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 159 FrameTime: 6.289 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 104 FrameTime: 9.615 ms
[pulsar] light=false:quads=5:texture=false: FPS: 192 FrameTime: 5.208 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 72 FrameTime: 13.889 ms
[desktop] effect=shadow:windows=4: FPS: 93 FrameTime: 10.753 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 159 FrameTime: 6.289 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 124 FrameTime: 8.065 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 162 FrameTime: 6.173 ms
[ideas] speed=duration: FPS: 177 FrameTime: 5.650 ms
[jellyfish] <default>: FPS: 94 FrameTime: 10.638 ms
[terrain] <default>: FPS: 16 FrameTime: 62.500 ms
[shadow] <default>: FPS: 96 FrameTime: 10.417 ms
[refract] <default>: FPS: 19 FrameTime: 52.632 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 235 FrameTime: 4.255 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 198 FrameTime: 5.051 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 235 FrameTime: 4.255 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 218 FrameTime: 4.587 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 169 FrameTime: 5.917 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 229 FrameTime: 4.367 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 218 FrameTime: 4.587 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 129 FrameTime: 7.752 ms
=======================================================
glmark2 Score: 173
=======================================================
Ooooh! I got 511!
Let's see... what hardware have I got? I assembled it from
CanadaComputer parts in 2014 and went relatively high end to avoid
replacing it for a while.
Mainboard: Asus P9X79 LE
CPU: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
RAM: 32GiB DIMM DDR3 Synchronous 1333 MHz
Disk: O/S: ADATA SX900 256GB SSD
Disk: Data: NFS via 1000bT ethernet to Debian Dell 2U PE2950 rack in basement
VGA: VisionTek 5450 PCIE 512M ATX Dual DVI B2 (Cedar [Radeon HD 5000/6000/7350/8350 Series])
fanless, this card was a bit hard to find, but works great
Audio: - mainboard built-in Intel C600/X79 I could never get to "unmute"
(I could hear a tiny bit of audio really softly.)
- Radeon audio unavailable since monitors are really dumb
- so I'm using a variety of external usb audio devices
(Alesis io|2, Swissonic USB Studio D, Behringer UFO202 PCM2902)
Monitors: two Monoprice 27" IPS single-resolution 2540x1440 DVI-only (1st turned 90 degrees document orientation)
I do some video work on it, but it is mostly for photo editing.
$ glmark2
=======================================================
glmark2 2020.04
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD CEDAR (DRM 2.50.0 / 5.8.0-3-amd64, LLVM 11.0.0)
GL_VERSION: 3.1 Mesa 20.2.4
=======================================================
[build] use-vbo=false: FPS: 668 FrameTime: 1.497 ms
[build] use-vbo=true: FPS: 634 FrameTime: 1.577 ms
[texture] texture-filter=nearest: FPS: 566 FrameTime: 1.767 ms
[texture] texture-filter=linear: FPS: 561 FrameTime: 1.783 ms
[texture] texture-filter=mipmap: FPS: 588 FrameTime: 1.701 ms
[shading] shading=gouraud: FPS: 529 FrameTime: 1.890 ms
[shading] shading=blinn-phong-inf: FPS: 529 FrameTime: 1.890 ms
[shading] shading=phong: FPS: 523 FrameTime: 1.912 ms
[shading] shading=cel: FPS: 518 FrameTime: 1.931 ms
[bump] bump-render=high-poly: FPS: 398 FrameTime: 2.513 ms
[bump] bump-render=normals: FPS: 655 FrameTime: 1.527 ms
[bump] bump-render=height: FPS: 644 FrameTime: 1.553 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 517 FrameTime: 1.934 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 374 FrameTime:
2.674 ms
[pulsar] light=false:quads=5:texture=false: FPS: 612 FrameTime: 1.634 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
FPS: 239 FrameTime: 4.184 ms
[desktop] effect=shadow:windows=4: FPS: 316 FrameTime: 3.165 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 394 FrameTime: 2.538 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 407 FrameTime: 2.457 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 410 FrameTime: 2.439 ms
[ideas] speed=duration: FPS: 565 FrameTime: 1.770 ms
[jellyfish] <default>: FPS: 312 FrameTime: 3.205 ms
[terrain] <default>: FPS: 45 FrameTime: 22.222 ms
[shadow] <default>: FPS: 242 FrameTime: 4.132 ms
[refract] <default>: FPS: 53 FrameTime: 18.868 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 682 FrameTime:
1.466 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 621 FrameTime:
1.610 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 717 FrameTime:
1.395 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 741 FrameTime:
1.350 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 714
FrameTime: 1.401 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 543
FrameTime: 1.842 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1048
FrameTime: 0.954 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 498
FrameTime: 2.008 ms
=======================================================
glmark2 Score: 511
=======================================================
--
| Ian! D. Allen, BA, MMath - idallen [ at ] idallen [ dot ] ca - Ottawa, Ontario, Canada
| Home: www.idallen.com Contact Improvisation Dance: www.contactimprov.ca
| Former college professor (Free/Libre GNU+Linux) at: teaching.idallen.com
| Defend digital freedom: http://eff.org/ and have fun: http://fools.ca/
slainte mhath, RGB
--
Richard Guy Briggs -- ~\ -- ~\ <hpv.tricolour.ca>
<www.TriColour.ca> -- \___ o \@ @ Ride yer bike!
Ottawa, ON, CANADA -- Lo_>__M__\\/\%__\\/\%
Vote! -- <greenparty.ca>_____GTVS6#790__(*)__(*)________(*)(*)_________________
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