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Re: time to upgrade from 2008 technology, need OBS Studio

  • Subject: Re: time to upgrade from 2008 technology, need OBS Studio
  • From: Richard Guy Briggs <rgb [ at ] tricolour [ dot ] ca>
  • Date: Thu, 21 Jan 2021 10:31:32 -0500
On 2021-01-21 07:43, Ian! D. Allen wrote:
> On Thu, Jan 21, 2021 at 07:22:57AM -0500, Nicholas Savage wrote:
> > I have a Phenom II X4 955 still and I am still reasonably happy with it and haven't really considered upgrading (aside from seeing new shiny things), although I have a newer graphics card. I have a Radeon HD 6850 which google seems to suggest is a big upgrade over your FirePro. Maybe consider upgrading your graphics card to something more "recent"? You could probably get something off of Kijiji for a decent price that would save buying a whole new machine.
> 
> What do you (and other people) get for a final score from glmark2 ?
> 
> I think my FirePro glmark2 score of 173 is the big problem, and perhaps
> most any modern video card can do much better than that.  Maybe I can
> even find one that is passive-cooled and doesn't need a noisy fan.
> 
> I really do want the faster M2 and faster SATA and USB3, and more memory,
> so just a video card upgrade won't give me everything I want.  After 10
> years, I think it's time for a new machine!
> 
> 
> # glmark2
> =======================================================
>     glmark2 2014.03+git20150611.fa71af2d
> =======================================================
>     OpenGL Information
>     GL_VENDOR:     X.Org
>     GL_RENDERER:   AMD RV620 (DRM 2.50.0 / 5.4.0-62-generic, LLVM 11.0.0)
>     GL_VERSION:    3.0 Mesa 20.2.6
> =======================================================
> [build] use-vbo=false: FPS: 258 FrameTime: 3.876 ms
> [build] use-vbo=true: FPS: 251 FrameTime: 3.984 ms
> [texture] texture-filter=nearest: FPS: 210 FrameTime: 4.762 ms
> [texture] texture-filter=linear: FPS: 207 FrameTime: 4.831 ms
> [texture] texture-filter=mipmap: FPS: 211 FrameTime: 4.739 ms
> [shading] shading=gouraud: FPS: 211 FrameTime: 4.739 ms
> [shading] shading=blinn-phong-inf: FPS: 211 FrameTime: 4.739 ms
> [shading] shading=phong: FPS: 206 FrameTime: 4.854 ms
> [shading] shading=cel: FPS: 200 FrameTime: 5.000 ms
> [bump] bump-render=high-poly: FPS: 173 FrameTime: 5.780 ms
> [bump] bump-render=normals: FPS: 248 FrameTime: 4.032 ms
> [bump] bump-render=height: FPS: 234 FrameTime: 4.274 ms
> [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 159 FrameTime: 6.289 ms
> [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 104 FrameTime: 9.615 ms
> [pulsar] light=false:quads=5:texture=false: FPS: 192 FrameTime: 5.208 ms
> [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 72 FrameTime: 13.889 ms
> [desktop] effect=shadow:windows=4: FPS: 93 FrameTime: 10.753 ms
> [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 159 FrameTime: 6.289 ms
> [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 124 FrameTime: 8.065 ms
> [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 162 FrameTime: 6.173 ms
> [ideas] speed=duration: FPS: 177 FrameTime: 5.650 ms
> [jellyfish] <default>: FPS: 94 FrameTime: 10.638 ms
> [terrain] <default>: FPS: 16 FrameTime: 62.500 ms
> [shadow] <default>: FPS: 96 FrameTime: 10.417 ms
> [refract] <default>: FPS: 19 FrameTime: 52.632 ms
> [conditionals] fragment-steps=0:vertex-steps=0: FPS: 235 FrameTime: 4.255 ms
> [conditionals] fragment-steps=5:vertex-steps=0: FPS: 198 FrameTime: 5.051 ms
> [conditionals] fragment-steps=0:vertex-steps=5: FPS: 235 FrameTime: 4.255 ms
> [function] fragment-complexity=low:fragment-steps=5: FPS: 218 FrameTime: 4.587 ms
> [function] fragment-complexity=medium:fragment-steps=5: FPS: 169 FrameTime: 5.917 ms
> [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 229 FrameTime: 4.367 ms
> [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 218 FrameTime: 4.587 ms
> [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 129 FrameTime: 7.752 ms
> =======================================================
>                                   glmark2 Score: 173
> =======================================================

Ooooh!  I got 511!

Let's see...  what hardware have I got?  I assembled it from
CanadaComputer parts in 2014 and went relatively high end to avoid
replacing it for a while.

Mainboard: Asus P9X79 LE

CPU: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz

RAM: 32GiB DIMM DDR3 Synchronous 1333 MHz

Disk: O/S: ADATA SX900 256GB SSD

Disk: Data: NFS via 1000bT ethernet to Debian Dell 2U PE2950 rack in basement

VGA: VisionTek 5450 PCIE 512M ATX Dual DVI B2 (Cedar [Radeon HD 5000/6000/7350/8350 Series])
	fanless, this card was a bit hard to find, but works great

Audio: - mainboard built-in Intel C600/X79 I could never get to "unmute"
		(I could hear a tiny bit of audio really softly.)
	- Radeon audio unavailable since monitors are really dumb
	- so I'm using a variety of external usb audio devices
	  (Alesis io|2, Swissonic USB Studio D, Behringer UFO202 PCM2902)

Monitors: two Monoprice 27" IPS single-resolution 2540x1440 DVI-only (1st turned 90 degrees document orientation)

I do some video work on it, but it is mostly for photo editing.

$ glmark2 
=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD CEDAR (DRM 2.50.0 / 5.8.0-3-amd64, LLVM 11.0.0)
    GL_VERSION:    3.1 Mesa 20.2.4
=======================================================
[build] use-vbo=false: FPS: 668 FrameTime: 1.497 ms
[build] use-vbo=true: FPS: 634 FrameTime: 1.577 ms
[texture] texture-filter=nearest: FPS: 566 FrameTime: 1.767 ms
[texture] texture-filter=linear: FPS: 561 FrameTime: 1.783 ms
[texture] texture-filter=mipmap: FPS: 588 FrameTime: 1.701 ms
[shading] shading=gouraud: FPS: 529 FrameTime: 1.890 ms
[shading] shading=blinn-phong-inf: FPS: 529 FrameTime: 1.890 ms
[shading] shading=phong: FPS: 523 FrameTime: 1.912 ms
[shading] shading=cel: FPS: 518 FrameTime: 1.931 ms
[bump] bump-render=high-poly: FPS: 398 FrameTime: 2.513 ms
[bump] bump-render=normals: FPS: 655 FrameTime: 1.527 ms
[bump] bump-render=height: FPS: 644 FrameTime: 1.553 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 517 FrameTime: 1.934 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 374 FrameTime:
2.674 ms
[pulsar] light=false:quads=5:texture=false: FPS: 612 FrameTime: 1.634 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
FPS: 239 FrameTime: 4.184 ms
[desktop] effect=shadow:windows=4: FPS: 316 FrameTime: 3.165 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 394 FrameTime: 2.538 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 407 FrameTime: 2.457 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 410 FrameTime: 2.439 ms
[ideas] speed=duration: FPS: 565 FrameTime: 1.770 ms
[jellyfish] <default>: FPS: 312 FrameTime: 3.205 ms
[terrain] <default>: FPS: 45 FrameTime: 22.222 ms
[shadow] <default>: FPS: 242 FrameTime: 4.132 ms
[refract] <default>: FPS: 53 FrameTime: 18.868 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 682 FrameTime:
1.466 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 621 FrameTime:
1.610 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 717 FrameTime:
1.395 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 741 FrameTime:
1.350 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 714
FrameTime: 1.401 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 543
FrameTime: 1.842 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1048
FrameTime: 0.954 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 498
FrameTime: 2.008 ms
=======================================================
                                  glmark2 Score: 511 
=======================================================

> -- 
> | Ian! D. Allen, BA, MMath  -  idallen [ at ] idallen [ dot ] ca - Ottawa, Ontario, Canada
> | Home: www.idallen.com   Contact Improvisation Dance: www.contactimprov.ca
> | Former college professor (Free/Libre GNU+Linux) at:  teaching.idallen.com
> | Defend digital freedom:  http://eff.org/  and have fun:  http://fools.ca/

	slainte mhath, RGB

--
Richard Guy Briggs               --  ~\    -- ~\             <hpv.tricolour.ca>
<www.TriColour.ca>                 --  \___   o \@      @        Ride yer bike!
Ottawa, ON, CANADA                  --  Lo_>__M__\\/\%__\\/\%
Vote! -- <greenparty.ca>_____GTVS6#790__(*)__(*)________(*)(*)_________________

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