On 2021-01-21 07:43, Ian! D. Allen wrote: > On Thu, Jan 21, 2021 at 07:22:57AM -0500, Nicholas Savage wrote: > > I have a Phenom II X4 955 still and I am still reasonably happy with it and haven't really considered upgrading (aside from seeing new shiny things), although I have a newer graphics card. I have a Radeon HD 6850 which google seems to suggest is a big upgrade over your FirePro. Maybe consider upgrading your graphics card to something more "recent"? You could probably get something off of Kijiji for a decent price that would save buying a whole new machine. > > What do you (and other people) get for a final score from glmark2 ? > > I think my FirePro glmark2 score of 173 is the big problem, and perhaps > most any modern video card can do much better than that. Maybe I can > even find one that is passive-cooled and doesn't need a noisy fan. > > I really do want the faster M2 and faster SATA and USB3, and more memory, > so just a video card upgrade won't give me everything I want. After 10 > years, I think it's time for a new machine! > > > # glmark2 > ======================================================= > glmark2 2014.03+git20150611.fa71af2d > ======================================================= > OpenGL Information > GL_VENDOR: X.Org > GL_RENDERER: AMD RV620 (DRM 2.50.0 / 5.4.0-62-generic, LLVM 11.0.0) > GL_VERSION: 3.0 Mesa 20.2.6 > ======================================================= > [build] use-vbo=false: FPS: 258 FrameTime: 3.876 ms > [build] use-vbo=true: FPS: 251 FrameTime: 3.984 ms > [texture] texture-filter=nearest: FPS: 210 FrameTime: 4.762 ms > [texture] texture-filter=linear: FPS: 207 FrameTime: 4.831 ms > [texture] texture-filter=mipmap: FPS: 211 FrameTime: 4.739 ms > [shading] shading=gouraud: FPS: 211 FrameTime: 4.739 ms > [shading] shading=blinn-phong-inf: FPS: 211 FrameTime: 4.739 ms > [shading] shading=phong: FPS: 206 FrameTime: 4.854 ms > [shading] shading=cel: FPS: 200 FrameTime: 5.000 ms > [bump] bump-render=high-poly: FPS: 173 FrameTime: 5.780 ms > [bump] bump-render=normals: FPS: 248 FrameTime: 4.032 ms > [bump] bump-render=height: FPS: 234 FrameTime: 4.274 ms > [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 159 FrameTime: 6.289 ms > [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 104 FrameTime: 9.615 ms > [pulsar] light=false:quads=5:texture=false: FPS: 192 FrameTime: 5.208 ms > [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 72 FrameTime: 13.889 ms > [desktop] effect=shadow:windows=4: FPS: 93 FrameTime: 10.753 ms > [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 159 FrameTime: 6.289 ms > [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 124 FrameTime: 8.065 ms > [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 162 FrameTime: 6.173 ms > [ideas] speed=duration: FPS: 177 FrameTime: 5.650 ms > [jellyfish] <default>: FPS: 94 FrameTime: 10.638 ms > [terrain] <default>: FPS: 16 FrameTime: 62.500 ms > [shadow] <default>: FPS: 96 FrameTime: 10.417 ms > [refract] <default>: FPS: 19 FrameTime: 52.632 ms > [conditionals] fragment-steps=0:vertex-steps=0: FPS: 235 FrameTime: 4.255 ms > [conditionals] fragment-steps=5:vertex-steps=0: FPS: 198 FrameTime: 5.051 ms > [conditionals] fragment-steps=0:vertex-steps=5: FPS: 235 FrameTime: 4.255 ms > [function] fragment-complexity=low:fragment-steps=5: FPS: 218 FrameTime: 4.587 ms > [function] fragment-complexity=medium:fragment-steps=5: FPS: 169 FrameTime: 5.917 ms > [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 229 FrameTime: 4.367 ms > [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 218 FrameTime: 4.587 ms > [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 129 FrameTime: 7.752 ms > ======================================================= > glmark2 Score: 173 > ======================================================= Ooooh! I got 511! Let's see... what hardware have I got? I assembled it from CanadaComputer parts in 2014 and went relatively high end to avoid replacing it for a while. Mainboard: Asus P9X79 LE CPU: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz RAM: 32GiB DIMM DDR3 Synchronous 1333 MHz Disk: O/S: ADATA SX900 256GB SSD Disk: Data: NFS via 1000bT ethernet to Debian Dell 2U PE2950 rack in basement VGA: VisionTek 5450 PCIE 512M ATX Dual DVI B2 (Cedar [Radeon HD 5000/6000/7350/8350 Series]) fanless, this card was a bit hard to find, but works great Audio: - mainboard built-in Intel C600/X79 I could never get to "unmute" (I could hear a tiny bit of audio really softly.) - Radeon audio unavailable since monitors are really dumb - so I'm using a variety of external usb audio devices (Alesis io|2, Swissonic USB Studio D, Behringer UFO202 PCM2902) Monitors: two Monoprice 27" IPS single-resolution 2540x1440 DVI-only (1st turned 90 degrees document orientation) I do some video work on it, but it is mostly for photo editing. $ glmark2 ======================================================= glmark2 2020.04 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: AMD CEDAR (DRM 2.50.0 / 5.8.0-3-amd64, LLVM 11.0.0) GL_VERSION: 3.1 Mesa 20.2.4 ======================================================= [build] use-vbo=false: FPS: 668 FrameTime: 1.497 ms [build] use-vbo=true: FPS: 634 FrameTime: 1.577 ms [texture] texture-filter=nearest: FPS: 566 FrameTime: 1.767 ms [texture] texture-filter=linear: FPS: 561 FrameTime: 1.783 ms [texture] texture-filter=mipmap: FPS: 588 FrameTime: 1.701 ms [shading] shading=gouraud: FPS: 529 FrameTime: 1.890 ms [shading] shading=blinn-phong-inf: FPS: 529 FrameTime: 1.890 ms [shading] shading=phong: FPS: 523 FrameTime: 1.912 ms [shading] shading=cel: FPS: 518 FrameTime: 1.931 ms [bump] bump-render=high-poly: FPS: 398 FrameTime: 2.513 ms [bump] bump-render=normals: FPS: 655 FrameTime: 1.527 ms [bump] bump-render=height: FPS: 644 FrameTime: 1.553 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 517 FrameTime: 1.934 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 374 FrameTime: 2.674 ms [pulsar] light=false:quads=5:texture=false: FPS: 612 FrameTime: 1.634 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 239 FrameTime: 4.184 ms [desktop] effect=shadow:windows=4: FPS: 316 FrameTime: 3.165 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 394 FrameTime: 2.538 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 407 FrameTime: 2.457 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 410 FrameTime: 2.439 ms [ideas] speed=duration: FPS: 565 FrameTime: 1.770 ms [jellyfish] <default>: FPS: 312 FrameTime: 3.205 ms [terrain] <default>: FPS: 45 FrameTime: 22.222 ms [shadow] <default>: FPS: 242 FrameTime: 4.132 ms [refract] <default>: FPS: 53 FrameTime: 18.868 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 682 FrameTime: 1.466 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 621 FrameTime: 1.610 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 717 FrameTime: 1.395 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 741 FrameTime: 1.350 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 714 FrameTime: 1.401 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 543 FrameTime: 1.842 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1048 FrameTime: 0.954 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 498 FrameTime: 2.008 ms ======================================================= glmark2 Score: 511 ======================================================= > -- > | Ian! D. Allen, BA, MMath - idallen [ at ] idallen [ dot ] ca - Ottawa, Ontario, Canada > | Home: www.idallen.com Contact Improvisation Dance: www.contactimprov.ca > | Former college professor (Free/Libre GNU+Linux) at: teaching.idallen.com > | Defend digital freedom: http://eff.org/ and have fun: http://fools.ca/ slainte mhath, RGB -- Richard Guy Briggs -- ~\ -- ~\ <hpv.tricolour.ca> <www.TriColour.ca> -- \___ o \@ @ Ride yer bike! Ottawa, ON, CANADA -- Lo_>__M__\\/\%__\\/\% Vote! -- <greenparty.ca>_____GTVS6#790__(*)__(*)________(*)(*)_________________ To unsubscribe send a blank message to linux+unsubscribe [ at ] linux-ottawa [ dot ] org To get help send a blank message to linux+help [ at ] linux-ottawa [ dot ] org To visit the archives: https://lists.linux-ottawa.org