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Re: time to upgrade from 2008 technology, need OBS Studio

On Thu, Jan 21, 2021 at 07:22:57AM -0500, Nicholas Savage wrote:
> I have a Phenom II X4 955 still and I am still reasonably happy with it and haven't really considered upgrading (aside from seeing new shiny things), although I have a newer graphics card. I have a Radeon HD 6850 which google seems to suggest is a big upgrade over your FirePro. Maybe consider upgrading your graphics card to something more "recent"? You could probably get something off of Kijiji for a decent price that would save buying a whole new machine.

What do you (and other people) get for a final score from glmark2 ?

I think my FirePro glmark2 score of 173 is the big problem, and perhaps
most any modern video card can do much better than that.  Maybe I can
even find one that is passive-cooled and doesn't need a noisy fan.

I really do want the faster M2 and faster SATA and USB3, and more memory,
so just a video card upgrade won't give me everything I want.  After 10
years, I think it's time for a new machine!


# glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD RV620 (DRM 2.50.0 / 5.4.0-62-generic, LLVM 11.0.0)
    GL_VERSION:    3.0 Mesa 20.2.6
=======================================================
[build] use-vbo=false: FPS: 258 FrameTime: 3.876 ms
[build] use-vbo=true: FPS: 251 FrameTime: 3.984 ms
[texture] texture-filter=nearest: FPS: 210 FrameTime: 4.762 ms
[texture] texture-filter=linear: FPS: 207 FrameTime: 4.831 ms
[texture] texture-filter=mipmap: FPS: 211 FrameTime: 4.739 ms
[shading] shading=gouraud: FPS: 211 FrameTime: 4.739 ms
[shading] shading=blinn-phong-inf: FPS: 211 FrameTime: 4.739 ms
[shading] shading=phong: FPS: 206 FrameTime: 4.854 ms
[shading] shading=cel: FPS: 200 FrameTime: 5.000 ms
[bump] bump-render=high-poly: FPS: 173 FrameTime: 5.780 ms
[bump] bump-render=normals: FPS: 248 FrameTime: 4.032 ms
[bump] bump-render=height: FPS: 234 FrameTime: 4.274 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 159 FrameTime: 6.289 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 104 FrameTime: 9.615 ms
[pulsar] light=false:quads=5:texture=false: FPS: 192 FrameTime: 5.208 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 72 FrameTime: 13.889 ms
[desktop] effect=shadow:windows=4: FPS: 93 FrameTime: 10.753 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 159 FrameTime: 6.289 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 124 FrameTime: 8.065 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 162 FrameTime: 6.173 ms
[ideas] speed=duration: FPS: 177 FrameTime: 5.650 ms
[jellyfish] <default>: FPS: 94 FrameTime: 10.638 ms
[terrain] <default>: FPS: 16 FrameTime: 62.500 ms
[shadow] <default>: FPS: 96 FrameTime: 10.417 ms
[refract] <default>: FPS: 19 FrameTime: 52.632 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 235 FrameTime: 4.255 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 198 FrameTime: 5.051 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 235 FrameTime: 4.255 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 218 FrameTime: 4.587 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 169 FrameTime: 5.917 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 229 FrameTime: 4.367 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 218 FrameTime: 4.587 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 129 FrameTime: 7.752 ms
=======================================================
                                  glmark2 Score: 173
=======================================================
Y

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